BO ALLIANCE SEASON 1 REVIEW
Summary:
This game took some new avenues from last year at BOM. While the purpose of the changes was good, the methods and implementation was not very impressive.
Full Review:
I am not that good at writing reviews, but I'll try my best.
This was the pilot season of Box Office Alliance in this forum. Through 16 nerve-wrecking weekends, we finally got a winner, Alfred. Also, various players won various awards, most notably "Player of the Season" award won by CEDAR for his outstanding performance throughout the game.
Not only this season differed from the last one at BOM at naming (the previous name was Box Office Obliteration) there were some noticeable changes as well. I'll compare them one at a time.
BO:Obliteration had a simple structure. Teams play to win the weekend, the winning team selects one team to go to the Challenge, where one of the members remain and the others are obliterated/eliminated. Though a great concept, this had one problem. The top players were constantly targeted by the winners. As it happened, the top 5 consisted completely of underdogs who started the season under the shadow of players like Fake, Baumer, Mattrek, CJohn and a few other notable ones. To counter it, the host introduced the system of points. Points would be awarded to players for their achievement in weekend games or challenges. With points, immunities for the challenges could be bought, and a few other bonuses also. This allowed the better players to avoid the challenges and advance further into the game. However, it started with a hiccup, as the original plan was to give points to teams, which were dynamic and volatile. This lead to the misunderstanding and elimination of acsc1312 who was later allowed to stay in the game. A few changes in the rules were immediately made. These were not the first though. As the game progressed, more and more problems started to arise and new rules were unfolded to solve them. This should never have happened. The players need to know the rules before the game started.
Points, though it somewhat managed to serve its purpose, raised more problems than it solved. Though I think that through careful planning, points can be a great feature to the game, I don't think it can better than the simple structure that BO:Obliteration had. The good thing is that points are not the only way obliterate the flaw of BO:Obliteration. I suggest that average scores of all the players/teams be kept track of and the players/teams in upper half in ranking gets an automatic immunity from the challenge. This way, the simple structure is kept intact and its flaw is eradicated.
The second notable change was 5 options instead of 1 that the winner had. Breaking up one team by putting one member in the winner's team and the other in any other team was a great addition. I didn't like the other additions much, though. Almost all of them were related to the points system (which I didn't like much), and they were actually elongating the game, because eliminations were not happening that week. This also lead to changes in rules to speed up the game when it was dragging.
There was another slight change in selecting the players for the challenge. Now any 2 members from any team could be selected for the challenge, instead of a whole team. It was a bad decision in my book considering that we had 22 players at the start of the season and it required 15+ weeks at minimum to complete the game (21 if no players are eliminated through strikes/no player resigned). It should have been a whole team. In that way, within a few games most teams would have 3 members, that would lead to the elimination of 2 members per challenge.
The awards ceremony was a great addition. I enjoyed seeing the various awards unfolding. It should definitely be there next season.
The concept of the game alone was enough to give the players an amazing experience. But I think the original one was better than the refurnished one.
Rating:
6/10