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charlie Jatinder

Tuesday (7/9) Numbers

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9 minutes ago, Valonqar said:

EG is passing 850M this week. :bravo:

 

hopefully Aladdin doesn't drop below 1M today and tomorrow.

Needs -38.4% hold or better for Wednesday which should be doable. It's Wednesday holds so far (not counting last week because of holidays) have been -37.9%, -34.6%, -31.5%, -34.7%, and -37.3% so I'd expect it to land somewhere in this range again to stay over 1m on Wednesday.

 

Thursday will be pretty tough because it might lose some screens to the new openers in the evening. However it's still possible with say a -35% Wednesday and -5% Thursday would get it to $1,003,815 and squeak by!

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If Aladdin drops 35% on Wednesday and then drops 5% on Thursday, it will maintain its $1M/day streak through Sunday (day 52). It is going to be close. It can’t drop more than 38% on Wednesday to keep the streak alive. It has increased on a few of its Thursdays so Wednesday might be the tougher challenge. Still, this is an amazing accomplishment for a film many thought would be the bomb of the summer.

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1 hour ago, AJG said:

 

Wouldn’t there be higher sales on PS and Xbox combined than just one console?

 

Meh. Wasn’t “the future of Tomb Raider” exclusively on Xbox for a couple of months before they gave a statement saying it wasn’t?

No it doesn’t work like this.

If the game was multiplat, Sony wouldn’t be the publisher and Insomniac the developer. Therefore, the game would have been maybe not as good as this one given the talent of Insomniac and the creative freedom, support and budget Sony PlayStation gave them.

 

Spider-Man benefited from PlayStation exclusive hype, PlayStation juggernaut marketing for 1st party exclusive, stellar reviews and word-of-mouth from GA, etc...

 

All stars were aligned for that specific success, story would have been different if the game would have released on Xbox too 

 

And no, there wasn’t any statement like this for Tomb Raider.

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Sony doesn’t actually own Insomniac. Sony pitched the idea to Insomniac, though (possibly because they wanted their own answer to Sunset Overdrive, which was developed for Microsoft and was originally an Xbox One exclusive).

 

Also, I thought Rise of the Tomb Raider was announced as an Xbox exclusive. Didn’t Sony diehards get pissed off at this, considering the franchise’s 20-year history on PlayStation consoles? As I recall, while this exclusivity arrangement didn’t exclude a PC release on launch, PS4 owners had to wait an entire year before they could get the game on their system.

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11 minutes ago, TServo2049 said:

Sony doesn’t actually own Insomniac. Sony pitched the idea to Insomniac, though (possibly because they wanted their own answer to Sunset Overdrive, which was developed for Microsoft and was originally an Xbox One exclusive).

 

Also, I thought Rise of the Tomb Raider was announced as an Xbox exclusive. Didn’t Sony diehards get pissed off at this, considering the franchise’s 20-year history on PlayStation consoles? As I recall, while this exclusivity arrangement didn’t exclude a PC release on launch, PS4 owners had to wait an entire year before they could get the game on their system.

Marvel went to Sony to ask if they wanted to make a good AAA Marvel game and Marvel suggested several developers including Insomniac, then Sony contacted them to see if they wanted to do a Marvel game. Of course they wanted, they asked what character Marvel wanted and Marvel said they could choose any character and Insomniac chose Spider-Man.

 

Yes RoTR was announced as Xbox exclusive (but no the future for Tomb Raider games) and people were mad because the sequel has been greenlit and made thanks to sales of the first one and a big part of sales have been made thanks to PS3 and PS4 versions. Then when RoTR released, it bombed because of Xbox exclusivity and the backlash was so huge that Square had to announce few weeks after release that the PC version was planned for January 2016 and then a PS4 version 1 year after the original Xbox release 

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2 hours ago, ArmGunar said:

Yes RoTR was announced as Xbox exclusive (but no the future for Tomb Raider games) and people were mad because the sequel has been greenlit and made thanks to sales of the first one and a big part of sales have been made thanks to PS3 and PS4 versions. Then when RoTR released, it bombed because of Xbox exclusivity and the backlash was so huge that Square had to announce few weeks after release that the PC version was planned for January 2016 and then a PS4 version 1 year after the original Xbox release 

Yes, it's also the history of the series on Sony's platform, but also thing is the PC was Tomb Raider 2013's top selling platform. Like seriously, about half of the over 11 million copies sold to date of that game came from Steam. The order was PC>>PS3>X360>PS4>>XONE. So damn right people were pissed when between the 360 and the One that represented maybe 20% of where the sales for that game came from.

 

And somehow all this comes around since when Disney cut their games division way back, they didn't just go to Sony to shop around their Marvel properties, they also went to Square Enix. We'll see the fruits of that labor next year in that Avengers game developed by Crystal Dynamics (the same studio behind Tomb Raider 2013 and Rise of the Tomb Raider, the Xbox One timed exclusive sequel we were previously talking about). Fingers crossed that it turns out as well as that Insomniac game did. I know they showed almost nothing at E3 publicly, and that's sometimes worrying, but I do trust Crystal Dynamics as they've yet to make a single bad game. They honestly have an even better track record than Insomniac, which is saying something (before getting Tomb Raider back in 2006 they handled the Legacy of Kain series and the mother of the Uncharted series, Amy Hennig, came from there too). I mean these people took a dying franchise (Tomb Raider was in a pretty bad spot after Angel of Darkness and the second Angelina Jolie movie bombing) and successfully rebooted it twice, how many studios can claim that?

Edited by AlexMA
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